Each team has one robot and three human players, two driver operators and a coach, who can be a student or an adult mentor. Robots must be constructed with materials specified in the FTC manual. All robots must fit within an 18” sizing cube at the start of the match, but may expand to any size during match play. Two teams make up an Alliance. You ally in one match might be your opponent in another. Two alliances compete against each other in every match.
The field is twelve feet long by twelve feet wide. Alliance stations are on opposite sides There are two zones, one for the Blue Alliance and another for the Red Alliance. The scoring objects are on the opposite side of the field relative to the alliance that will use them to score; that is, the Red Alliance's batons are in the Blue Alliance's zone and Blue Alliance's batons are in the Red Alliance's zone. Across the center of the field, there are several obstacles. At the very middle of the field is a traversable mountain, and on each side of it are balanced bridges, one red and one blue. Next to each bridge on the side opposite to the mountain is a cliff and a corrugated goal.
The scoring object for the game is a baton. 100 batons are available for each team to use. Teams may score with either teams batons, but if they take batons from the other teams dispensers, they get penalty points. When used, doubler and magnetic batons increase the value of the points scored in a goal. Robots primarily use batons to score points (though many robots will score only in autonomous and the endgame period). Robots may also score points by parking in specific locations during the autonomous period and the endgame period.